This week in animation, we messed around with perspective and backgrounds. We learned about a technique called the multi-plane camera, and how things at farther distances appear to move slower than things up close.
Here is what I came up with:
A chunk of scenery from one of the alien planets I enjoy developing in my free time. I call it Chi'Kciponn.
This project, like all the others, taught me knew things.
one of the biggest things I had to work with was blurring and shading things closer and further from the camera. I used more blurring on further objects to accompany the motion, and the things closest to the camera are darker and have less details, as they are closer than the camera projected focus of the layer before that.
The atmospheric changes in the backgrounds is also a subtle thing I messed with. There is a faint layer of clouds in front of the buildings, helping them blend back a little. So learned how to balance those changes as well.
Another thing I learned from this was some of the application of textures and brushes in photoshop in terms of making an object look less flat, and giving it more definition. The tree in front is my best example of this. It should be more defined and detailed than the ones the back, so I put extra effort into that one.
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