Showing posts with label Group Project. Show all posts
Showing posts with label Group Project. Show all posts

Tuesday, May 16, 2017

End of Days

Nothing Gold Can Stay

But We Should Cherish It Nonetheless



Well, here we are folks.

We've come so far and now I feel as if I stand on the pinnacle, the edge of a very high cliff

A cliff I will soon leap from, but to go forward we must not forget to look back


When I joined e-Communication, it was a leap of faith. Faith in the hope of learning and developing, of meeting people with whom I could share what I love, of finally finding what it was that I was wanting to find for so long: a purpose. Perhaps it sounds cheesy, phrased like that, but it's true. Most of these hopes have accumulated in this final year.

Being here has shown me the true meaning of dedication, the truth behind persistence. Animation as an art form is rarely seen as a hobbyists' fare for it so dramatically absorbs the time and focus of the animator. So many people look at an animated movie, show, or even a short animated GIF and think 'that's not so great, even I could do that!' but they do not understand. Even now I may not understand what it is that I know, and find myself thinking that things will be 'easy' or 'simple' when neither is close to the truth. Discovering what goes into those animations: the hours, the heart, the thought, forces you to appreciate the art at a deeper level than before. You can see under the face value of a feature animated film and have a sense of the scale of what was needed to make it, and no longer wonder why end credits roll for so very long.

When I began here I was quite naive and was one of those who thought it would be simple as it looks, and was hit with a well-deserved reality pie-to-the-face. But rather than, like some, find it disgraceful and painful to face and turn my back on the art and think I'm above it, I take that pie and find it to be so unusually delicious.



So...

What did I learn?

E-communication taught me...

...Technologically, how to use industry-standard software to help take my ideas, from a small yellow bird to an alien robot, and weave into them the illusion of life.

...How to be a leader. I was made to learn, by having to perform, certain leadership methods and challenges. Last year, for example, I helped lead a group to create our stop-motion short: A Beary Bad Day. Not only was it hard to get everyone on the same page, but I found that, to be a leader, one must sacrifice parts of their own desires to keep the group placated.
...How to collaborate with others. In the same project mentioned earlier, I found in some situations, the skills that make a good leader and an effective collaborator are not all that different form each other.

...Communication skills. As in the name of the program itself, e-Communication provides significant experience in communicating with not only your peers, but with mentors and sometimes, even yourself!

...How to manage projects, and by extension, how to manage myself. Many times I have set up a goal for myself had had to leave out parts of projects to compensate for time or ability. With my animation Case File: Luke, I had to remove some of the animation that would have shown his personality for the sake of time. These time management skills will aid me in managing the rest of my life as well.



So,


Who am I now? Because of this experience?

I am Greta. The student who loves to animate. The student who is trying to learn an art more difficult that ever thought.

I am the student who excels at concept. The student that finds meaning in creating what before didn't exist and giving things live, movement, background, form. The student who prides themselves so much on this that too much time is spent thinking and not enough on making.

The student who finds fault in her ability to plan, organize, and set goals within reason. The student who needs to reconcile her hopes with her need to practice and her dreams.

What have I become? I have gone from the girl who worked little but still made the grade to the girl who works hard on her craft with no concern for her grade. I have taken my self-doubt and my fears of insufficiency and meta-morphed them into a butterfly of determination and drive.

I will be the one who takes the lessons learned, lessons of time, of talent, of planning and of effort and will utilize them no matter what changes may arise in my vision for the future.

All in all, I think the past four years have been nothing short of wonderful in this program, and I hope to one day come back and visit, to encourage aspiring artists like myself to never give up.






Thursday, May 19, 2016

Year's End Reflection

It's Been A Good Year

Let's Look Back



Junior year is notorious for being one of struggle and strife, but it can also be one of learning and exploration. From Petri to Ampich-Anne, I have had many chances to look into and develop many new, more complex skills than I had the chance to last year whilst focusing on design and animation. From the trials and tribulations of this bird to the new realm of stop-motion I have been able to learn many things about modeling, project planning, scope, team management, rigging, and much more.



From the very start of this year we had something to do. One project I did not post directly about was a fish. (from the concept art on the left) The goal of this project was to teach us all better modeling techniques, weight painting, and some ways to animate something. It was the springboard for all the modeling and rigging know-how I was to learn throughout the rest of the year. Only now do I truly understand how vital it was that we did this particular project at the beginning of the year.

Looking back upon this fish, I can directly see how it links to what I have been able to accomplish this year. Having to draft the fish initially taught me the advantages and necessity of having an image to go off of. I have repeated this technique with both Petri and Ampich-Anne, as seen in their respective posts Here and Here. Next, we learned vital modeling skills which I have taken to heart with every other 3D project since. We learned a little about UV texturing (probably the least developed skill of mine) and a lot about rigging (Which was then reiterated for me with, yet again, Petri). Each of these skills was learned more though trial and error than direct instruction. Nothing teaches you to plan ahead like having to redo the same steps ten times over due to a lack of forethought. Technically, I feel far more confident in modeling ad rigging than I did before. I feel familiar enough with Maya now as so that I can envision exactly how I intend to pul life out each and every pre-generated shape. (Maybe next year I should practice straying from those...)



A dramatic scene from this year's group project



Beyond those technical skills, this year has given me more vital practice in working with others. All but the stop motion project this year were my solitary ideas and solitary efforts. For me, working with those of differing skills and mindsets is a whole other ballpark of difficulty. Not to say I am introverted to the point where it hides my working: I'm not. Rather, I walk a fine line between wanting everything to go my way and wanting to sit back and watch things unfold. I generally lean towards the fist kind, however, when I have not worked with all the people involved before (and even then my trust only goes so far until I have seen them preform). I feel that this project was the most successful diplomatically for me, as I followed the mantra "If you think you can do it better than the person, you are assigning them to the wrong job". After the cooperative creative process, I was semi-burdened with the task of assigning jobs to people. Many were first picks for certain tasks like set building and model moving, but I often found it difficult to entrust some of the smaller things to others, even if it meant a mountain of extra work for myself. This is something I surely need to work on.


This industry is an industry of people, and it is nearly impossible to go into it without expecting to have to compromise and work with new people along the way. I must find and embrace my strength soon, so I can refine it and combine it with the strengths of others to make a truly skillful work. Last year was a jack of all trades, but really skillful at nothing in particular beyond concept art. That is still something I feel I excel at more than most, and I want to use the skills I have and will gain to be able to both create concepts that can be feasibly executed in these programs and to be able to execute them myself in the way I envision them.



Looking back at all I have done, I don't think I would honestly change anything. Every project messed up, every minute wasted, showed me countless ways that I could improve myself and my project workflow. I was not as productive as I could have been mid-year, but I learned from that, in hindsight, how I could manage my time better. If I had to change something, it would be watching more tutorials before diving into something new. Maybe, if I did that, I wouldn't have to redo as much.

All thing considered, I feel this has been my most beneficial year in e-Communication to date. I have had the rare chance to explore a field that I am interested in pursuing as a career this early in my life. To me, it's best to dip your foot into the ocean of possible careers as soon as possible, as to minimize time wasted pursuing something that you turn out to hate. Maybe that causes me to put too much pressure on my early decisions, but I suppose we'll see how that directs me in the future.

I hope to keep up my posts a little more this summer, but in the meantime, this will be my school-end farewell!



Wednesday, May 11, 2016

Good Golly, Gummies!

STOP!

In the name of stop motion!



Do you know what stop motion is? It's very likely that you have witnessed it whether you know it or not! Films such as The Boxtrolls, Coroline, and The Nightmare Before Christmas are all stop motion productions! What this means is that most if not all of what you are seeing consists of actual, tangible, 3-dimensional models that are moved minutely, frame-by-frame and taken pictures of to create a moving feature film.

It's real, and it's very, very tedious. But it is yet a passion of a small sect of the animation community. This semester our project was to incorporate stop motion into our projects! It was a group project, something I had not done since last year's E.T. clip, but I was surrounded by people I knew and somewhat trusted, and I was confident we could get something together.

The hardest part always seems to be coming to a consensus on the direction of the short. We had ideas involving clothes, living models, and most favorably, candy. The prevailing idea was a short story taking place in a kind of candy land with the stars being gummy bear villagers and a ferocious Bionicle beast. It was not meant to be long, but in hindsight we could have pulled off a longer fight scene to our benefit. After carefully crafting our edible utopia, we set the stage and delegated jobs. Sierra Draney was our intrepid photographer, Jake Combs our monster animating connoisseur, Katelyn Brule our music selector and co-set creator with Sierra and Anna Gaiche, and yours truly as the gummy moving master.

And the best part? This was our winning(ish) entry for eMagine this year! My team and I placed second for animated story!

I hope you enjoy watching it as much as my friends enjoyed eating it!




Tuesday, May 19, 2015

E.T. - Extra Technological

THE HOME STRETCH:

Robot Meets Life Meets Cumulative Final Project




Meet Robo: A rising star in the student movie clip industry. While he may not appear to be much, it was our task to give him his premier debut.

Well, maybe that wasn't exactly the outline of the project, but it's pretty close. Our real assignment was to apply all that we have learned into a group project. These new skills we aimed to apply were skills like 3D modeling, lighting, using a green screen, and special effects. My team: Jessica LoveJessie Blom, and myself. With our combined powers, we got down to business.


To start off, we dove into the essence of the plot: the storyboard. Since storyboarding is something I particularly like to do, I took charge and scribbled our cheesy ideas down. (Now, I know my art can be better than this, but we didn't want to spend so much time on this) We came up with the idea of parodying that one scene from E.T., but with a robot on another planet. Robots: what could possibly go wrong? (Maya, that's what, but more about that later)

We went though a few hardcore rounds of 'nose-goes' and Jessica came out as our actor. So, while my comrades trekked down to the green screen studio, I stayed behind as our resident "Maya Master". For those unfamiliar, Autodesk Maya is a  3D modeling program, and the one we happened to have in the classroom. It's not a bad program, but it does have it's quirks. Some of those quirks, I've found, can be rather, or more accurately, extremely frustrating. But we'll get to that story.



Looks OK now, but...
I had an absolute blast modeling our resident star in Maya. Being a robot, he was easily composed of inorganic shapes which are much easier to make in maya than say, a hand. The special touch I added this time was parenting

Parenting, beyond the maternal and paternal varieties, is the act of taking one shape, and sticking it to another shape. This means that, if I move the parent shape, all child shapes below it will move, but not any shapes that the parent is parented. it's like a big tree, branches of children extending from the one, mighty parent at the bottom. If that shape moves, all the rest follow. This was crucial to having our robot move since who would want a robot whose elbow didn't move with it's shoulder? or its torso? No one, that's who. I put my heart and soul into perfecting our co-star.



Look at this absolute mess

The final trial on the modeling before animation was the wrists. (You can see they don't move in the final product) 

This was a rather blunt showcase of one of maya's specialties: Screwing up the simple stuff. I mean, just look at what it did to poor Pasted_cylinder_RWrist. 

Complete disaster. 

But, nevertheless, I persevered and came out with our amazing robot: Robo. A few shiny textures later and we were on the fast track.






ROBO in his completed glory


On the flip side of our team, we'd gathered our green screen shots together to key them out. By 'key out', I mean remove that bright green color from the background and replace with with something cool.

After compiling our efforts, we added the nifty sounds of Celldweller's The Wings of Icarus and Viola, we had our project. (It's a cool track, I'd listen to the whole thing if the clip interests you, it's interesting music for sure)


This project, overall, has taught me some of the more in depth abilities of Maya. I learned how to apply my knowledge of shapes, Booleans, parenting, and even aligning to make the robot reach it's highest degree of excellence. Outside of my new-found technical prowess, We, as a team, also gained more experience in team synergy and division of labor. (This is something I need more practice in for sure)

For future projects, I feel that I'd like to keep with the group dynamic we had for this one, but with more communication. I felt it may have been smart to check each other more often so that we are all and the same track. I also feel that, as we all improve in our chosen tracks, that we'll find even more smooth and easy teamwork styles to use. I await being able to work with the people I have seen in the future. And without further ado: our project: