Animation class so far has been all that I hoped for! The first thing we began to work on was a simple ball bounce. Of course, we discussed that there is more to a bounce than a simple up and down motion. Things such a timing, height, physics, squash, stretch: all these things added to the quality of the animation. We added the proper squash and stretch, and that made it look so much better, learning this trick. It may have taken a while to get it down, but I am very happy with the results! Keyframe animation is something that I'm getting the hang of, and I can see where it would be useful, but also cases where that would be a tough way to go about animating, like something subtle. (That or I have not considered it) For this case, however, keyframes were the way to go, and the process went much smoother than it would have in photoshop.
It may be a simple animation, but it's got me pumped for the rest of the year, especially character animation! So far, the hardest thing i've had to do was get a handle on the various programs we used to make this. (After Effects). But I will soon triumph that learning curve!
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