Recently, I have been given the privilege to work in Autodesk Maya (A program made by a company who also released my favorite drawing program) and dive into 3D animation! For the first task we undertook, a castle was our goal. Using primarily rectangular prisms, cylinders, and a few planes, we were able to construct our basic castle structure.
The stairs that accompanied it were made of a simple rectangular prism with parts dragged up.
The extrude tool was our new friend for this project, and allowed us to drag up the blocky chunks of wall on the side without warping the whole wall in a similar manner to the hills.
The door was actually one of the hardest parts to put together. Using a thin cylinder and rectangular prism, we fused them together using the Booleans. Using it once for combining the two into a door shape, and a second time to use that shape to cut the respective shape out of the wall. I used a duplicate of the cookie-cutter shape to make the wooden door.
Plain old shapes don't add much life to an image, so with the aid of tiled images and pre made Maya textures, I placed stone and sand images all over the image. The bumps just added extra shadows.
Polygons are a concept in 3D animation that let me create the hills. As you can see to the side, the smaller squares have been warped together to create the hilly surface the castle sits on. With a soft select that influences all faces around it (The opposite of the extras function) I slowly dragged up small parts of it careful to not make the hills too blocky or unnatural. The final touch was the water
The small pond was actually quite simple, as you can see it's only one plane. I gave it a water texture, lowered the opacity, and set it in a low area of the ground. And viola, we had a simple pond.
This castle demonstrated many basics of animation, and I have found Maya less and less intimidating as I go on.
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