Tuesday, December 20, 2016

Semester Reveiew

Progress Achieved

Rugger Approaches Completion



Who's This dashing Amphibian?

If you recall my earlier post about my semester project, you'll perhaps recognize the handsome gentleman pictured above. For the first time in a while, I have most nearly completed a project in the amount of time I predicted. (By most nearly I mean there is a scene I have not finished but soon It will be done and this post will be updated) When I get the finishing touches done after winter break, I will have the final product that I intend to submit to eMagine this spring!


I encountered many challenges while finishing this project, but not nearly as many as I encountered in my various 3D projects. Since, when I last left you off, I had created a movie file to help me time my frames, most of the work since then has been drawing the frames and organizing them into workable layers (no need to re-render a background when you can just have the characters move, similar to older 2D levels of animation).


Additionally, I had to make a few sacrifices to the intended product to make the animation more possible. For example, I no longer have Rugger gesture for his drink in the second scene, due to time restrictions. Also, the no longer has freckles on his shoulders, to eliminate possible headaches in the second scene as he pulls himself up on the counter. Shading, as well, has been scrapped so that I can get something view-able rendered in time. It's a bit more than I wanted to sacrifice, but I came into this project simply wanting to get something done, and I did that! I am quite proud of myself for getting this far, and no longer have to wonder if I'll have nothing to show for my years of eComm.


You ready? Take a look below to see for yourself what this final project looks like!





Monday, December 19, 2016

Let's Look At:





Motion Capture Article Review

Acting or Animation?




avatar_sagar


As I was browsing the articles on Animation Arena, I came across a topic that caught my eye: motion capture. More and more movies nowadays are using motion capture to help animate digital characters. From the blue aliens in Avatar to Smaug in The Hobbit, an increased number of characters are made to move to the faces and bodies of the actors that voice them. One side effect of this, however, seems to be the question on whether the main work in on that of the actor or the animator.


Image result for motion capture
The article didn't give a definite answer to this, due to the general lack of one, but it seems that it cannot be defined as either. Without the actor, the character doesn't have the same nuanced performance. Without the animator, the movie would be limited to the special effects incorporated into live action. Motion capture is likely in pinnacle of the symbiosis of acting and animation that exists today.

Beyond it's intense monetary and time-saving benefits, I feel that Motion capture as a medium will only grow in use as the computers we use only increase in computing speed and power to handle what it can offer.

What do you think?

Sunday, December 18, 2016

Let's Look At:



Collegiate Animation


What School Is Right for Me Or You?



Today's blog is going to focus on a subject that is becoming more and more relevant to myself and many of my classmates as our final year of high school comes to a close: college choice. I have found one article on Animation Arena that helps address this topic.


Image result for university of central florida


There are so many colleges in this country that the task of finding the one that best fits you can be a daunting task. For those looking into careers in animation, there are key components that make the search a little quicker. As the linked article claims, there are four main things that students can look for in a school:

1. Does the program teach all aspects of animation? 


Whether it's a specialty art school or a program within a state school, the author of the article, Annie Gray, stresses the importance of having a generalized idea of the entire process of animation. From basic drawing skills to art history, she strongly advocates for all animation students to learn these skills and all others. What's more, she finds it common for most animation programs to not even teach animation the first year, not for gen-eds, but for classes like perspective and figure drawing.

Now, while these are good and notable points, I personally contest the need for all animators to be able to draw with exceptional skill to get into the industry. This is mostly accredited to the vast increase in computer animation. Learning all the animation principles? I find that valuable. Needing to become an expert on figure drawing? Maybe not. In my case, I'd rather have more animation and less "art history". 

2. How much experience do the professors have?


On this pint Annie Gray explains that truly good professors have not just the technical skills but the industry experience and connections that give their students a head start in the reality of the field. On this I agree strongly that it's a sure benefit to any student to have such a professor.

3. Where is it located?


Not all fields are location-sensitive, but animation definitely is. The author explains in this section that finding a school closer to the major studios (namely, in sunny, expensive, California) greatly increases your chances of getting hired as "there is a great chance that those animation studios recruit their talent from those local schools." This is not to say that to be an aspiring animator you must go to a California school. There are several good schools, as the author also explains, in Chicago or Florida that can teach just as well, but may need slightly more work on the connections end of things.

4. Is there a good alumni network?


This aspect of schools may be often overlooked, but can be invaluable to an aspiring animator. Gray writes that may college graduates in animation report finding jobs through their professors or classmates, so being able to have reliable contacts from old students who've made it into the industry.



These are four, but certainly not all the things a student should look into when selecting a school for animation. Personally, some that I use as indicators are range of majors (in case you change your mind), and student-teacher ratio (which can be good or bad depending on the class or student).